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OnCupboardAuthorize

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnCupboardAuthorize( BuildingPrivlidge buildingPrivlidge, BasePlayer player )
{
    Puts( "OnCupboardAuthorize works!" );
}
csharp
private object OnCupboardAuthorize( BuildingPrivlidge privlidge, BasePlayer player )
{
    Puts( "OnCupboardAuthorize works!" );
    return null;
}

Location

  • ItemModDeployable::OnDeployed(BaseEntity ent, BasePlayer player)
  • RustCore::IOnCupboardAuthorize(ulong userID, BasePlayer player, BuildingPrivlidge privlidge)
csharp
//---
		player.GiveAchievement(this.UnlockAchievement, false);
	}
	BuildingPrivlidge buildingPrivlidge = ent as BuildingPrivlidge;
	if (buildingPrivlidge != null)
	{
		if (Interface.CallHook("OnCupboardAuthorize", buildingPrivlidge, player) != null)
		{
			return;
		}
		buildingPrivlidge.AddPlayer(player, player.userID);
	}
//---
csharp
private object IOnCupboardAuthorize(ulong userID, BasePlayer player, BuildingPrivlidge privlidge)
{
	if (userID == player.userID)
	{
		if (Interface.CallHook("OnCupboardAuthorize", privlidge, player) != null)
		{
			return true;
		}
	}
	else if (Interface.CallHook("OnCupboardAssign", privlidge, userID, player) != null)
	{
		return true;
	}

	return null;
}

Released under the MIT License.