OnElevatorButtonPress
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnElevatorButtonPress( ElevatorLift instance, BasePlayer player, int num, bool flag )
{
Puts( "OnElevatorButtonPress works!" );
return null;
}Location
- ElevatorLift::Server_RaiseLowerFloor(BaseEntity.RPCMessage msg)
csharp
//---
public void Server_RaiseLowerFloor(RPCMessage msg)
{
int num = msg.read.Int32();
bool flag = msg.read.Bool();
if (Interface.CallHook("OnElevatorButtonPress", this, msg.player, num, flag) == null)
{
owner.Server_RaiseLowerElevator(num, flag, out var wantsMoveUp);
using (FlagsUpdateScope flagsUpdateScope = StartSetFlags(FlagsUpdateMode.SendNetworkUpdate))
{
flagsUpdateScope.Set(wantsMoveUp ? Flags.Reserved1 : Flags.Reserved2, b: true);
//---